Implementing New Features Without Wrecking Your Servers

Part of the fun of having your own game server is being able to put new and exciting features on it. You can do it at your own pace, and you can really customize it.

Still–be careful.

Wrecking your server because you’ve had some new mod installed, however, is obviously way less than ideal. You don’t want to end up hitting a brick wall with this kind of thing.

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This is why our server upgrade strategies are so important. You want to make sure that you’re actually doing it properly, and not in a way that’s going to kill your fun.

If you’ve done it properly, you shouldn’t see any hitches along the way. It might sound crazy, but it’s a lot easier than you’d think if you actually know what you’re doing.

Modding Your Server is Fun, but It Doesn’t Need to be a Disaster. Here’s How to Avoid That.

Exercising caution is basically the way to go. You don’t want things to end up falling apart, and you want to make sure that you’re actually on top of handling how things function.

If you aren’t keeping up with this sort of thing, it’s going to spell disaster. You’re going to quickly end up seeing that your server is crashing around you…and that’s not good.

Your server is supposed to be fun and exciting, but disaster? Not so much. Let’s avoid that, and make sure that your server is actually awesome without being terrifying.

Always stress test.

One of the most important things that you can end up doing for your server is applying stress tests. This will make sure that your server isn’t going to end up crashing.

There are a few different ways to do this, and when you’re doing game mod install walkthroughs, you can usually end up seeing how they will work from the guide.

Different mods are going to end up putting different kinds of stress on your server, and that’s why it’s always best to personalize the stress tests to the mod itself.

Have users test it.

While it might work fine for you, that’s not always going to end up being the case for everyone. You need to make sure that others are just as well off using your server.

If you’ve got friends that are willing to run tests with you, talk to them and see if they can end up testing out some of the new mods before they go completely live.

This is a great way to see how it will all end up working on someone else’s machine, and usually can end up bringing up a few questions of performance along the way.

Do you need the feature?

It’s pretty easy to get carried away whenever you’re installing mods, and we understand that. It’s your server, and you want it to obviously be pretty fancy and cool.

Even if that’s the case, you don’t want to end up really stifling yourself here. You can do that just as easily by installing too much and slowing your server way down.

You don’t want that to happen, so consider the use of the feature that you’re trying to install before you actually go out and do it. By doing so, you’re really being smart.

See how they interact.

Check the features on a feature by feature basis. If you do this, you’re going to quickly see that they actually interact well together…or if they really just don’t at all.

This is a great way to make sure that you’re covering your butt and making sure that your customers are going to be able to fully use your server on a regular basis.

You don’t want to have conflicting features, no matter how honestly cool that you think they all are. It’s just going to end up being a disaster for everyone out there using it.

If they don’t play nicely, remove.

It should go without saying, but shockingly, this is common sense that a lot of admins ignore: when you’re learning how to run game mods, if they don’t work, remove them.

For some reason, a lot of people think that things like this are just going to magically start working, but that’s not going to end up happening, and you need to be aware of that.

They can also end up breaking at any time. After a game update, after a patch, whatever the case may be–if they break, you’re going to have to remove and redo.

Always be ready.

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The moment that a mod stops functioning or if it just randomly has an error, you’re going to need to remove it and recalibrate the rest of your site around that issue.

This isn’t always going to be fun, but it’s the best way to keep up with everything without wrecking your servers. You can always tweak it and end up making it come back later.

We understand the need to have a really awesome and unique server, and that’s something that can totally happen–just don’t go overboard and forget the usability.

Good luck!

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